SDFs

-Hektos (Town 0)
	-(0,0) - 1 = party already got seated at bar after intro
	-(0,1) - 1 = party knows services of Sunken Cow Inn
	-(0,2) - 1 = party knows about the Sunken Cow's name
	-(0,3) - 1 = party got silenced by Karl about rebels
	-(0,4) - 1 = party was nice to Spark
	       - 2 = party was mean to Spark
	-(0,5) - 1 = party disrespected Mitch (no fish for you)
	       - 2 = party respected Mitch
	-(0,6) - 1 = party knows what Miali and Iracos sell
	-(0,7) - 1 = party insulted Miali (ups prices)
	       - 2 = party complimented Miali (lowers prices)
	-(0,8) - 1 = party knows where forge is
	-(0,9) - 1 = party hears Will's explanation of nerves
	-(0,10)- 1 = party knows what Will trains in
	-(0,11)- 1 = party tells mayor "you seem tired"
	-(0,12)- 1 = party hears mayor's rebel spiel
	-(0,13)- 1 = party left inn
	-(0,14)- 1 = party entered city hall
	-(0,15)- 1 = party entered Mayor's office
	-(0,16)- 1 = party noticed strange pen on Anderson's statue
	-(0,17)- 1 = party entered forge
	-(0,18)- 1 = party approached docks
	-(0,19)- 1 = party entered storeroom
	-(0,20)- 1 = talked to empire official
	       - 2 = talked to mayor about him
	       - 3 = gave mayor's reply to official
	-(0,21)- 1 = "You really think the Empire is out to get you?"
	-(0,22)- 1 = read Erickson's statue
	-(0,25)- 4 = TOWN DESTROYED, party forwarded to town 4

-Pearl Bridge (Town 1)
	-(1,0) - 1 = talked to Eli about spiders
	-(1,1) - 1 = know where Eli got his sword
	-(1,2) - 1 = know Harrison sells grain
	-(1,3) - 1 = know Jess sells boots
	-(1,4) - 1 = know Tomas sells tools & identifies
	-(1,5) - 1 = know Tomas was a skribbane addict
	       - 2 = declined to ask
	-(1,6) - 1 = entered the town
	-(1,7) - 1 = looked at magic braziers
	-(1,8) - 1 = stepped onto bridge
	-(1,9) - 1 = accidentally threw dog's ball into water
	-(1,10)- 1 = talked to Scott for first time
	-(1,11)- 1 = talked to Joshua for the first time
	-(1,12)- 1 = got spider quest from Helen
	       - 2 = completed spider quest, killed them
	       - 3 = completed spider quest, didn't kill them
	       - 4 = told her of completing quest
	-(1,13)- 1 = Scott told you about placement of lair
	       - 2 = walked down that path (outdoors)
	-(1,14)- 1 = confronted Joshua about being a rebel 
		     (or "killed" him)
	-(1,15)- 1 = Joshua already gave his message
	-(1,16)- 1 = Know Harrison is out of grain and willing to buy items


-Fort Galima (Town 2)
	-(2,0) - 0 = south gate (outer) open
		 1 = south gate (outer) closed
	-(2,1) - 0 = north gate (outer) open
		 1 = north gate (outer) closed
	-(2,2) - 0 = east gate (outer) open
		 1 = east gate (outer) closed
	-(2,3) - 0 = south gate (inner) open
		 1 = south gate (inner) closed
	-(2,4) - 0 = north gate (inner) open
		 1 = north gate (inner) closed
	-(2,5) - 0 = east gate (inner) open
		 1 = east gate (inner) closed
	-(2,6) - 1 = entered gates for first time
	       - 2 = entered fort after the blasts
	-(2,7) - 1 = entered mess hall for first time
	-(2,8) - 1 = entered kitchen
	-(2,9) - 1 = saw well
	-(2,10)- 1 = practice field
	-(2,11)- 1 = blood spot on field
	-(2,12)- 1 = lake view at the west
	-(2,13)- 1 = asked Stirlen if he's on duty (only get one chance)
	       - 2 = know he's attracted to Miali
	       - 3 = know he's on the edge
	-(2,14)- 1 = Asked Newmann about blood spot
	-(2,15)- 1 = know Newmann does training
	-(2,16)- 1 = told Newmann about Stirlen,
	       - 2 = Stirlen is transferred (to be set after leaving)
	-(2,17)- 1 = entered armory
	-(2,18)- 1 = entered living quarters
	-(2,19)- 1 = PARTY SHUNTED INTO CUTSCENE
	-(2,20)- 1 = party came back, gates re-opened
	-(2,21)- 1 = told Lieutenant about Stirlen's... death
	-(2,22)- 1 = got Newmann's hint about investigation

-Upper Fort Galima (Town 3)
	-(3,0) - 1 = Ylissa died
	-(3,1) - 1 = cockroach jump (specobj, 21)
	-(3,2) - 1 = entered main center hall
	-(3,3) - 1 = looked at Ylissa's statue
	-(3,4) - 1 = Completed initial quest (IMPORTANT!!!)
	-(3,5) - 1 = dialogue node 51: something bursts in the background
	-(3,6) - 1 = got graymold quest from Sorkeli
	       - 2 = finished the quest
	-(3,7) - 1 = looked at braziers & speculated already
	-(3,8) - 1 = entered Ylissa's office
	-(3,9) - 1 = entered Sorkeli's lab
	-(3,10)- 1 = sniffed a vat
	-(3,11)- 1 = asked Sorkeli about the smell
	-(3,12)- 1 = Sorkeli's rant
	-(3,13)- 1 = asked Ylissa about investigation
	       - 2 = told her about the mayor
	       - 3 = told her about whatever you found below city hall,
	-(3,14)- 1 = know Will's a rebel
	-(3,15)- 1 = read Ylissa's journal
	-(3,16)- 1 = re-enter lab when Sorkeli is gone
	-(3,17)- 1 = western window view

-Hektos Ruins (Town 4)
	-(4,0) - 1 = visited ruins for first time
	       - 2 = left town (and not just to the basement of the inn)
	-(4,1) - 1 = know Misc. Woman 1 lost her husband
	-(4,2) - 1 = got quest to retrieve necklace
	       - 2 = completed quest
	-(4,3) - 1 = went into misc. woman's house
	-(4,4) - 1 = looked at body of misc. woman 1's husband
	       - 2 = retrieved body
	-(4,5) - 1 = got corpse recovery quest
	       - 2 = started bringing bodies back
	       - 3 = completed quest (needs to vary with number of casualties)
	-(4,6) - 1 = got quest from Samuel: report back to fort
	       - 2 = reported back
	       - 3 = told Samuel, got reward
	-(4,7) - 1 = re-entered Sunken Cow
	-(4,8) - 1 = already got trapdoor dialog in inn
	-(4,9) - 1 = looked at body in inn
	       - 2 = retrieved body in inn
	-(4,10)- 1 = Karl showed you his scar
	-(4,11)- 1 = given wine salvaging quest
	-(4,12)- 1 = got solarian wine quest
	       - 2 = successfully retrieved
	       - 3 = 'twas busted
	-(4,13)- 1 = got dramatic speech from Karl
	-(4,14)- 1 = asked mayor if anyone else got out
	-(4,15)- 1 = know how mayor got out of blast
	-(4,16)- 1 = "you really do hate the Empire, don't you?"
	       - 2 = "you seem a little too happy that that man died"
	-(4,17)- 1 = "why are you out in the rubble?"
	-(4,18)- 1 = mayor gave out quests already (see 5, 19, 20)
	       - 8 = party completed all of mayor's quests, trigger text8 (node 48)
	-(4,19)- 1 = grain quest given by mayor
	       - 2 = spoke to Harrison at bridge about grain
	       - 3 = completed quest by returning to tell Anderson
	-(4,20)- 1 = told by mayor to plead case to commander Ylissa
	       - 2 = Ylissa told you to bugger off
	       - 3 = returned to mayor, tells you to try lower officers
	       - 4 = talked to Newmann
	       - 5 = completed quest by returning to tell Anderson
	-(4,21)- x = number of graves dug (max = 6)
	-(4,22)- 1 = looked at body in southwest house
	       - 2 = retrieved body in southwest house
	-(4,23)- 1 = looked at body in easternmost house
	       - 2 = retrieved body in easternmost house
	-(4,24)- 1 = looked at body in city hall
	       - 2 = retrieved body in city hall
	-(4,25)- 1 = already got trapdoor dialog in city hall ruins
	-(4,26)- 1 = already got trapdoor dialog in forge
	-(4,27)- 1 = dialog after unsuccessfully going below city hall
	-(4,28)- 1 = already got trapdoor dialog in storeroom
	-(4,29)- 1 = Iracos' dialog: "Are you okay?"
	-(14,0)- 1 = Iracos' dialog: getting quest to find Miali
	       - 2 = finished the quest, Miali lives
	       - 3 = finished the quest, Miali dies (Iracos leaves town)
	-(14,1)- 1 = got the "there's a necklace here" dialog
	-(14,2)- 1 = Mitch's healing, asked him where
	       - 2 = offered to heal him
	-(14,3)- 1 = know Mitch is leaving soon
	-(14,4)-
	       - 2 = confronted Will about his being a rebel
	-(14,5)- 1 = got crater dialog
	-(14,6)- 1 = statue collapse: SE (reveals trapdoor)
	       - 2 = told mayor about it
	-(14,7)- 1 = dock dialog
	-(14,8)- 1 = easternmost house dialog
	-(14,9)- 1 = forge dialog
	-(14,10) 1 = storeroom dialog
	-(14,11) 1 = dialog for will's house, adj. bldg.
	-(14,12) 1 = city hall dialog	
	

-Under Hektos Ruins (Town 5)
	-(5,0) - 1 = Karl's solarian wine is destroyed (set at random)
	       - 2 = it's intact
	       - 3 = the party got it (watched cabinet get crushed)
	       - 4 = saw that it was destroyed
	-(5,1) - 1 = entered town via inn
	       - 2 = entered town via forge
	       - 3 = 
	       - 4 = entered town via hall of records
	       - 5 = 
	-(5,2) - 1 = got forge dialog
	-(5,3) - 1 = triggered Stirlen's cutscene already
	-(5,4) - 1 = fight triggered
	       - 2 = Stirlen dies
	-(5,5) - x = # wine bottles found under inn (max 16)
	-(5,6) - 1 = entered the inn's cellar
	-(5,7) - 1 = entered hall of records
	-(5,8) - 1 = looked in the desk, saw the book
	       - 2 = triggered mayor's cutscene
	-(5,9) - 1 = entered mayor's quarters
	-(5,10)- x = PC who almost kills mayor (for non-singletons)
	-(5,11)- x = x location for mayor's body (set in t5Cutscene)
	-(5,12)- x = y location for mayor's body (set in t5Cutscene)
	-(5,13)- 1 = started the fight w/ Stirlen (32)
	-(5,14)- 1 = hit with Stirlen's dagger
	-(5,15)- 1 = poison counter for Miali (32, start_state, others)
	       - x = turns poisoned
	       - 10 = Miali dies

-TEH LAIR!!! (Town 6)
	-(6,0) - 1 = entry dialog (init_state)
	-(6,1) - 1 = began approaching dead spider (10)
	       - 2 = entered spider room (11)
	       - 3 = poked spider (12)
	-(6,2) - 1 = went through the secret door (16)
	-(6,3) - 1 = saw first rebel (20)
	       - 2 = climbing higher dialog (25)
	       - 3 = even higher dialog (26)
	       - 4 = dead trees and a rebel (27)
	       - 5 = the clearing (28)
	       - 6 = sloping up (31)
	-(6,4) - 1 = looked out cliff window (21)
	-(6,5) - 1 = cleared group 4 (start_state)
	-(6,6) - 1 = cleared group 5 (start_state)
	-(6,7) - 1 = got Adept's intro text (t6Adept, start_state)
	       - 2 = attacked by Adept (t6Adept, attack)
	       - 3 = killed the Adept (t6Adept, dead_state)
	-(6,8) - 1 = triggered first group's alarm (t6Alarmist)
	-(6,9) - 1 = triggered sniper's guards' alarm (t6Alarmist)
	-(6,10)- 1 = triggered campfire group's alarm (t6Alarmist)
	-(6,11)- 1 = got clearing waterside dialog (29)
	-(6,12)- 1 = opened box by campfire (30, specobj)
	-(6,13)- 1 = triggered cutscene (35)
	-(6,14)- 1 = killed Joshua
	-(6,15)- 1 = got into boat already (40)
	-(6,16)- x = number of crates pushed, max 7 (start_state, t6Joshua)
	-(6,17)- 1 = got Sorkeli's dialog (t6Mage)
	       - 2 = killed Sorkeli (t6Mage)
	-(6,18)- 1 = "ridiculous amount of supplies" (23, specobj)
	-(6,19)- 1 = old orders in box (37, specobj)

-Cutscene on the cliff (Town 7)
	-(7,0) - 1 = got rebel half of paranoia dialog

-Abandoned Camp (Town 8)
	-(8,0) - 1 = fire dialog (15)
	-(8,1) - 1 = road construction (25)
	-(8,2) - 1 = the shack (30)
	-(8,3) - 1 = easter egg hint (35)
	       - 2 = easter egg (36)


-Character flags (Hektos Ruins, town 4)
	-(10,1)- 1 = Miali is dead (don't activate hidden 1)
	       - 2 = Miali is missing (still don't activate hidden 1)
	-(10,2)- 1 = Karl is dead (don't activate hidden 2)
	-(10,3)- 1 = Samuel is dead (don't activate hidden 3)
	-(10,4)- 1 = Misc. Townswoman is dead (don't activate hidden 4)
	-(10,5)- 1 = Iracos is dead (don't activate hidden 5)
	       - 2 = Iracos left (still don't activate hidden 5)
	-(10,6)- 1 = Will is dead (don't activate hidden 6)
	-(10,7)- 1 = Mitch is dead (don't activate hidden 7)
	       - 2 = Mitch left (still don't activate hidden 7)
	-(10,8)- 1 = Misc. Townswoman 2 is dead (don't activate hidden 8)
	-(10,9)- 1 = MAYOR IS DEAD (don't activate hidden 9)
	       - 2 = Mayor is missing (still don't activate hidden 9)

-Dialogue flags... applies in general (before & after disaster)
     -1 = talked to them before the disaster
     -2 = talked to them after the disaster
	-(11,1)- Miali
	-(11,2)- Karl
	-(11,3)- Samuel
	-(11,5)- Iracos
	-(11,6)- Will
	-(11,7)- Mitch
	-(11,9)- Mayor Anderson

    Traumatized Flags - Hektos Ruins (t4)
	-(12,1)- 1 = Miali
	-(12,2)- 1 = Karl
	-(12,3)- 1 = Samuel
	-(12,4)- 1 = Misc. Townswoman 1
	-(12,5)- 1 = Iracos
	-(12,6)- 1 = Will
	-(12,7)- 1 = Mitch
	-(12,8)- 1 = Misc. Townswoman 2
	-(12,9)- 1 = Mayor

-Outdoors
	-(20,0)- 1 = saw Stirlen run by, after cutscene
	-(20,1)- 1 = got dialogue for the fishing camp (30)
	-(20,2)- 1 = found path to spiders (35)
	-(20,3)- 1 = picked some herbs (45)
	-(20,4)- 1 = defeat flag for spiders



SPECIAL ITEMS
- 0 = Package for Ft. Galima
- 1 = Iron key (Sunken Cow cellar wine locker)
- 2 = Solarian wine
- 3 = Bronze Key (Mayor's quarters)


QUESTS
- 0 = Deliver Package to Ft. Galima
- 1 = Get graymold for Sorkeli
- 2 = Clear out spiders
- 3 = Retrieve Misc. Woman 1's necklace
- 4 = Report back to Galima for Samuel
- 5 = Salvage wine
- 6 = Solarian wine
- 7 = Grain for Hektos
- 8 = Corpse retrieval
- 9 = Plead to Empire on Hektos' behalf
-10 = Try to save Miali
-11 = Investigate Ruins
-12 = Investigate Mayor Anderson
-13 = Meet Private Scott at Pearl Bridge
-14 = Clean Out the Rebel Lair